<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-18861805</id><updated>2011-12-13T19:57:38.302-08:00</updated><title type='text'>Ramblings of a Programmer</title><subtitle type='html'>Doom and gloom, or fame and fortune in the games industry?

You decide!</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://nippbit.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/18861805/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://nippbit.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Ken Noland</name><uri>http://www.blogger.com/profile/13883203758077843950</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>37</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-18861805.post-8041751288914945815</id><published>2008-11-19T09:39:00.000-08:00</published><updated>2008-11-19T10:17:28.128-08:00</updated><title type='text'></title><summary type='text'>I’m EngagedThis entry was originally published at Ken NolandIt’s funny, I always thought I was supposed to be nervous when I popped the big question, but I wasn’t. In fact, it came out so natural, I was wondering why I hadn’t done it before. Needless to say, I am engaged to be married to Isabella Peldszus.For those of you wondering how I did it, it was simple. I was on the porch and I saw her </summary><link rel='replies' type='application/atom+xml' href='http://nippbit.blogspot.com/feeds/8041751288914945815/comments/default' title='Post Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/18861805/posts/default/8041751288914945815'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/18861805/posts/default/8041751288914945815'/><author><name>Ken Noland</name><uri>http://www.blogger.com/profile/13883203758077843950</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-18861805.post-940774026203665146</id><published>2008-11-14T16:12:00.000-08:00</published><updated>2008-11-14T16:12:22.217-08:00</updated><title type='text'></title><summary type='text'>Supreme Commander 2 Announced… KindaThis entry was originally published at Ken NolandRead this press release first.When I was a teenager I used to volunteer time over at a local internet/gaming place called NetWars located in Bremerton, Washington. They had these ‘pods’ that they setup with fully enclosed environments and the area in the back was completely dark. It was lit only by the glare of </summary><link rel='replies' type='application/atom+xml' href='http://nippbit.blogspot.com/feeds/940774026203665146/comments/default' title='Post Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/18861805/posts/default/940774026203665146'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/18861805/posts/default/940774026203665146'/><author><name>Ken Noland</name><uri>http://www.blogger.com/profile/13883203758077843950</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-18861805.post-4328381206038619360</id><published>2008-11-10T12:25:00.000-08:00</published><updated>2008-11-10T12:25:54.993-08:00</updated><title type='text'></title><summary type='text'>Perfect WeekendThis entry was originally published at Ken NolandHey,It’s been a long time since I’ve had a weekend where everything went perfect, err, well, almost perfect. If it wasn’t for the wait time at the restaurant at the space needle, then everything would’ve been perfect!It started out by waking up a little earlier then I usually do for a Saturday, then Isa and I hopped on a boat to </summary><link rel='replies' type='application/atom+xml' href='http://nippbit.blogspot.com/feeds/4328381206038619360/comments/default' title='Post Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/18861805/posts/default/4328381206038619360'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/18861805/posts/default/4328381206038619360'/><author><name>Ken Noland</name><uri>http://www.blogger.com/profile/13883203758077843950</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-18861805.post-933899544070552124</id><published>2008-08-14T17:12:00.000-07:00</published><updated>2008-08-14T17:12:11.900-07:00</updated><title type='text'></title><summary type='text'>ArticlesThis entry was originally published at Ken NolandI’ve been neglecting this website for some time. I haven’t really been able to publish any of the articles I’ve written up for the website because most of them are rough drafts. I have some stuff that I would love to share, but I haven’t had the time to share it. Hopefully I will have more time and I will be able to add some more content to</summary><link rel='replies' type='application/atom+xml' href='http://nippbit.blogspot.com/feeds/933899544070552124/comments/default' title='Post Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/18861805/posts/default/933899544070552124'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/18861805/posts/default/933899544070552124'/><author><name>Ken Noland</name><uri>http://www.blogger.com/profile/13883203758077843950</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-18861805.post-8514187765238364688</id><published>2008-08-14T17:08:00.000-07:00</published><updated>2008-08-14T17:08:31.974-07:00</updated><title type='text'></title><summary type='text'>Moving back to Seattle areaThis entry was originally published at Ken NolandSo these last few weeks have introduced some major changes to my life. I’m moving back to Seattle and I’m also bringing my girlfriend, Isa, back from Germany to join me. It’s been a been crazy around here to say the least, and to say that I have been very stressed is a bit of an understatement.My parents are ill, and most</summary><link rel='replies' type='application/atom+xml' href='http://nippbit.blogspot.com/feeds/8514187765238364688/comments/default' title='Post Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/18861805/posts/default/8514187765238364688'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/18861805/posts/default/8514187765238364688'/><author><name>Ken Noland</name><uri>http://www.blogger.com/profile/13883203758077843950</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-18861805.post-2612130235768626598</id><published>2008-07-02T12:02:00.000-07:00</published><updated>2008-07-02T12:02:31.037-07:00</updated><title type='text'></title><summary type='text'>Car That Runs On WaterThis entry was originally published at Ken NolandCall me a crazy tin foiled hat conspiracy theorist, but why hasn’t this made headlines anywhere else?It’s not the first one of its kind either. There was a guy who also made a dune buggy run completely on water using a process he called “water fracturing”. His name was Stanley Meyers, who then died suspiciously. All of his </summary><link rel='replies' type='application/atom+xml' href='http://nippbit.blogspot.com/feeds/2612130235768626598/comments/default' title='Post Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/18861805/posts/default/2612130235768626598'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/18861805/posts/default/2612130235768626598'/><author><name>Ken Noland</name><uri>http://www.blogger.com/profile/13883203758077843950</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-18861805.post-1707594443965087224</id><published>2008-06-19T17:21:00.000-07:00</published><updated>2008-06-19T17:21:20.797-07:00</updated><title type='text'></title><summary type='text'>OptionsThis entry was originally published at Ken NolandLately I’ve been considering some of my options. What do I want to do? Where do I see myself in 2 years? 5 years? 10 years? A lot of these questions rely on what I have going on now. I work for an awesome game company developing racing games for the PS3. It’s amazing work and it keeps me pretty busy, but still, there is still room to </summary><link rel='replies' type='application/atom+xml' href='http://nippbit.blogspot.com/feeds/1707594443965087224/comments/default' title='Post Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/18861805/posts/default/1707594443965087224'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/18861805/posts/default/1707594443965087224'/><author><name>Ken Noland</name><uri>http://www.blogger.com/profile/13883203758077843950</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-18861805.post-2725181107067895523</id><published>2008-05-06T09:57:00.000-07:00</published><updated>2008-05-06T09:59:20.467-07:00</updated><title type='text'></title><summary type='text'>I Now Work for Blimey! GamesThis entry was originally published at Ken NolandHey,Life changes fast. One day your comfortable at your current job, although it may have its ups and down, its a really kick ass job working as a game programmer for a company no one has ever heard of. The next day, you find out that the company is going through a restructuring due to financial reasons and you find </summary><link rel='replies' type='application/atom+xml' href='http://nippbit.blogspot.com/feeds/2725181107067895523/comments/default' title='Post Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/18861805/posts/default/2725181107067895523'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/18861805/posts/default/2725181107067895523'/><author><name>Ken Noland</name><uri>http://www.blogger.com/profile/13883203758077843950</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-18861805.post-8359091444475741009</id><published>2008-04-02T19:10:00.000-07:00</published><updated>2008-04-02T19:11:06.523-07:00</updated><title type='text'></title><summary type='text'>More blog tools…This entry was originally published at Ken NolandIn an attempt to consistently update my blog, I’ve been researching various tools I can utilize to streamline the process. After all, I’m a bit impatient with having to go through the same processes over and over again. While blogging itself is not an overly complicated process, it is still a process that can be simplified. This </summary><link rel='replies' type='application/atom+xml' href='http://nippbit.blogspot.com/feeds/8359091444475741009/comments/default' title='Post Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/18861805/posts/default/8359091444475741009'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/18861805/posts/default/8359091444475741009'/><author><name>Ken Noland</name><uri>http://www.blogger.com/profile/13883203758077843950</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-18861805.post-6804620410362021066</id><published>2008-04-02T19:00:00.000-07:00</published><updated>2008-04-02T19:00:54.919-07:00</updated><title type='text'></title><summary type='text'>Temporary Post Used For Style Detection (dc46a95a-4015-4ac9-9acf-fa2094aaa397 - 3bfe001a-32de-4114-a6b4-4005b770f6d7)This entry was originally published at Ken NolandThis is a temporary post that was not deleted. Please delete this manually. (216c16d0-1d47-4efc-b010-8decd027c811 - 3bfe001a-32de-4114-a6b4-4005b770f6d7)</summary><link rel='replies' type='application/atom+xml' href='http://nippbit.blogspot.com/feeds/6804620410362021066/comments/default' title='Post Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/18861805/posts/default/6804620410362021066'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/18861805/posts/default/6804620410362021066'/><author><name>Ken Noland</name><uri>http://www.blogger.com/profile/13883203758077843950</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-18861805.post-5705456434504331191</id><published>2008-03-20T09:39:00.000-07:00</published><updated>2008-03-20T09:52:57.917-07:00</updated><title type='text'></title><summary type='text'>Quitting SmokingThis entry was originally published at Ken NolandSome say it’s the hardest thing they have ever done. Perhaps they are right!The truth of the matter is that I have smoked for over 8 or 9 years and I am physically addicted to cigarettes. I have tried to quit multiple times in the past and have been met with failure every time. I wasn’t motivated enough, or I just didn’t have the </summary><link rel='replies' type='application/atom+xml' href='http://nippbit.blogspot.com/feeds/5705456434504331191/comments/default' title='Post Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/18861805/posts/default/5705456434504331191'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/18861805/posts/default/5705456434504331191'/><author><name>Ken Noland</name><uri>http://www.blogger.com/profile/13883203758077843950</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-18861805.post-1968857428530263116</id><published>2008-03-07T18:39:00.000-08:00</published><updated>2008-03-07T18:40:16.815-08:00</updated><title type='text'></title><summary type='text'>Take-Two Owns X-Com?This entry was originally published at Ken NolandI was digging around some of my old favorite games today and I stumbled across X-Com, perhaps one of my absolute favorite games of all time, and so I opened it up and played a quick round. I got my ass handed to me within the first five minutes because I was playing on the ‘Super Human’ difficulty level, which means the computer</summary><link rel='replies' type='application/atom+xml' href='http://nippbit.blogspot.com/feeds/1968857428530263116/comments/default' title='Post Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/18861805/posts/default/1968857428530263116'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/18861805/posts/default/1968857428530263116'/><author><name>Ken Noland</name><uri>http://www.blogger.com/profile/13883203758077843950</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-18861805.post-4223419165815622852</id><published>2008-03-04T11:35:00.000-08:00</published><updated>2008-03-04T11:35:02.205-08:00</updated><title type='text'></title><summary type='text'>A Note About DRMThis entry was originally published at Ken NolandDigital Rights Management is an evil word that typically spawns images of some giant publisher enforcing their copyright protection method on the consumers. To date, no popular DRM has stopped piracy and only serves to protect the data for a while until someone out there finds a way around it. It’s sad, but true.Piracy in the games </summary><link rel='replies' type='application/atom+xml' href='http://nippbit.blogspot.com/feeds/4223419165815622852/comments/default' title='Post Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/18861805/posts/default/4223419165815622852'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/18861805/posts/default/4223419165815622852'/><author><name>Ken Noland</name><uri>http://www.blogger.com/profile/13883203758077843950</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-18861805.post-5400624026950200076</id><published>2008-03-04T08:56:00.000-08:00</published><updated>2008-03-04T09:02:07.592-08:00</updated><title type='text'></title><summary type='text'>Iron Lore Is No MoreThis entry was originally published at Ken NolandIron Lore closed its doors this last week. Another victim to the PC game market. The Creative Director, Michael Fitch, had some things to say about the untimely demise on the quartertothree forums.The PC game market has seen some interesting twists and turns in the last few years. The rise of digital distribution, the rise of </summary><link rel='replies' type='application/atom+xml' href='http://nippbit.blogspot.com/feeds/5400624026950200076/comments/default' title='Post Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/18861805/posts/default/5400624026950200076'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/18861805/posts/default/5400624026950200076'/><author><name>Ken Noland</name><uri>http://www.blogger.com/profile/13883203758077843950</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-18861805.post-5974644768044431378</id><published>2008-03-03T07:34:00.000-08:00</published><updated>2008-03-03T07:35:23.635-08:00</updated><title type='text'></title><summary type='text'>Game Development GameThis entry was originally published at Ken NolandI was browsing through a series of articles(such is my morning routine) when I saw a friend’s name pop up on the list. Sure enough, it led me to a page about game design. I followed a couple links in and I found this awesomely hilarious game…You have to download it and try out your managerial skills!-Ken Noland</summary><link rel='replies' type='application/atom+xml' href='http://nippbit.blogspot.com/feeds/5974644768044431378/comments/default' title='Post Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/18861805/posts/default/5974644768044431378'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/18861805/posts/default/5974644768044431378'/><author><name>Ken Noland</name><uri>http://www.blogger.com/profile/13883203758077843950</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-18861805.post-4771190930450405586</id><published>2008-02-26T11:22:00.000-08:00</published><updated>2008-02-26T11:22:21.484-08:00</updated><title type='text'></title><summary type='text'>R.I.P. HD-DVDThis entry was originally published at Ken NolandSo the format wars appear to be nearing an end, with Microsoft following Toshiba in dropping the HD-DVD spec. BluRay wins! This means that yet again, Sony has won another format war…This has got to come as a blow to the XBox which has a solid and steady following now, but nothing compared to the PS2. Is it possible that the next gen </summary><link rel='replies' type='application/atom+xml' href='http://nippbit.blogspot.com/feeds/4771190930450405586/comments/default' title='Post Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/18861805/posts/default/4771190930450405586'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/18861805/posts/default/4771190930450405586'/><author><name>Ken Noland</name><uri>http://www.blogger.com/profile/13883203758077843950</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-18861805.post-148428998557893889</id><published>2008-02-26T11:00:00.000-08:00</published><updated>2008-02-26T11:00:42.339-08:00</updated><title type='text'></title><summary type='text'>Death to EA!This entry was originally published at Ken NolandThere, I said it…I am one of those people that truly believe that competition forms innovation, and right now EA doesn’t really have any competition. In fact, how could they? They own the rights to most of the popular sports titles and they crank new ones out every year and charge the same high prices just so you can get that slight bit</summary><link rel='replies' type='application/atom+xml' href='http://nippbit.blogspot.com/feeds/148428998557893889/comments/default' title='Post Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/18861805/posts/default/148428998557893889'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/18861805/posts/default/148428998557893889'/><author><name>Ken Noland</name><uri>http://www.blogger.com/profile/13883203758077843950</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-18861805.post-8569189302785668978</id><published>2008-02-14T12:09:00.000-08:00</published><updated>2008-02-14T12:10:38.632-08:00</updated><title type='text'></title><summary type='text'>DirectSound NotifyThis entry was originally published at Ken NolandThere are many times during the course of audio development that you want to do something when a particular sound has reached a point in playback. You could time things so that it appears that the sound is progressing with the events in the game, but then you could run into synchronization problems, especially with dynamic </summary><link rel='replies' type='application/atom+xml' href='http://nippbit.blogspot.com/feeds/8569189302785668978/comments/default' title='Post Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/18861805/posts/default/8569189302785668978'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/18861805/posts/default/8569189302785668978'/><author><name>Ken Noland</name><uri>http://www.blogger.com/profile/13883203758077843950</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-18861805.post-3220847612783767654</id><published>2008-02-14T10:53:00.000-08:00</published><updated>2008-02-14T11:10:44.662-08:00</updated><title type='text'></title><summary type='text'>XACT and All It’s GloryThis entry was originally published at Ken NolandMicrosoft has put out some bad stuff in the past, but this one I noticed the most since it directly affected me and was in the area that I work the most. XACT was promised to be a cross platform audio system with built in authoring tools. It promised all sorts of bells and whistles that, as an audio programmer, I rejoiced at </summary><link rel='replies' type='application/atom+xml' href='http://nippbit.blogspot.com/feeds/3220847612783767654/comments/default' title='Post Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/18861805/posts/default/3220847612783767654'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/18861805/posts/default/3220847612783767654'/><author><name>Ken Noland</name><uri>http://www.blogger.com/profile/13883203758077843950</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-18861805.post-5144509388928974986</id><published>2008-02-08T14:09:00.000-08:00</published><updated>2008-02-08T14:09:29.198-08:00</updated><title type='text'></title><summary type='text'>The BookThis entry was originally published at Ken NolandThere’s something strange about opening a book and seeing your name in the credits. Much like a video game credit, it has a similar effect. My first instinct was to grab the book and show it to all my friends, just like a video game credit. I did so, to a couple select friends and lent my other two copies out so that they could see it in </summary><link rel='replies' type='application/atom+xml' href='http://nippbit.blogspot.com/feeds/5144509388928974986/comments/default' title='Post Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/18861805/posts/default/5144509388928974986'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/18861805/posts/default/5144509388928974986'/><author><name>Ken Noland</name><uri>http://www.blogger.com/profile/13883203758077843950</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-18861805.post-7522525403441193600</id><published>2008-02-04T13:43:00.000-08:00</published><updated>2008-02-04T13:43:14.792-08:00</updated><title type='text'></title><summary type='text'>It has BegunThis entry was originally published at Ken NolandSo this is the first post on my new website. Welcome!So I installed Wordpress, got the Gallery2 component running, downloaded and installed several templates and this is the template I’m going to run with for now. I already tweaked it a bit, but I’m going to leave the authors name and of course leave the “Powered by Wordpress” at the </summary><link rel='replies' type='application/atom+xml' href='http://nippbit.blogspot.com/feeds/7522525403441193600/comments/default' title='Post Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/18861805/posts/default/7522525403441193600'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/18861805/posts/default/7522525403441193600'/><author><name>Ken Noland</name><uri>http://www.blogger.com/profile/13883203758077843950</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-18861805.post-3942699481407793322</id><published>2008-02-04T13:42:00.000-08:00</published><updated>2008-02-04T13:47:06.967-08:00</updated><title type='text'></title><summary type='text'>A Vector ClassThis entry was originally published at Ken NolandI just wrapped up the first article I’ve written for this website. It’s about how to create a vector/point class utilizing templates and operator overloads, as well as a slight trick at the end to allow for some sort of polymorphism on the templatized vector class. It also goes into detail as to how a compiler treats a compound </summary><link rel='replies' type='application/atom+xml' href='http://nippbit.blogspot.com/feeds/3942699481407793322/comments/default' title='Post Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/18861805/posts/default/3942699481407793322'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/18861805/posts/default/3942699481407793322'/><author><name>Ken Noland</name><uri>http://www.blogger.com/profile/13883203758077843950</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-18861805.post-2901138718884121006</id><published>2008-02-04T13:36:00.000-08:00</published><updated>2008-02-05T18:05:48.710-08:00</updated><title type='text'></title><summary type='text'>Content Management SystemsThis entry was originally published at Ken NolandI’m not a website developer, but in the course of writing this website, as well as the website for Whatif Productions, I’ve found an area of website development that is seriously lacking in any formal open source tools. Content Management Systems!When I think of a website, I see pages, pictures, text, and everything all </summary><link rel='replies' type='application/atom+xml' href='http://nippbit.blogspot.com/feeds/2901138718884121006/comments/default' title='Post Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/18861805/posts/default/2901138718884121006'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/18861805/posts/default/2901138718884121006'/><author><name>Ken Noland</name><uri>http://www.blogger.com/profile/13883203758077843950</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-18861805.post-2876148256644320607</id><published>2008-02-01T15:25:00.000-08:00</published><updated>2008-02-04T13:45:22.105-08:00</updated><title type='text'></title><summary type='text'>Chester!This entry was originally published at Ken NolandChester, the mascot of Whatif Productions, made an appearance at the office today   Chester: Play Now | Play in Popup | Download&lt;!--podPressShowHidePlayer('1', 'http://www.kennoland.com/wp-content/uploads/videos/whatif/Whatif_Mascot.wmv',320,240, 'false', 'http://www.kennoland.com/wp-content/plugins/podpress//images/vpreview_center.png');--</summary><link rel='replies' type='application/atom+xml' href='http://nippbit.blogspot.com/feeds/2876148256644320607/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=18861805&amp;postID=2876148256644320607' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/18861805/posts/default/2876148256644320607'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/18861805/posts/default/2876148256644320607'/><link rel='alternate' type='text/html' href='http://nippbit.blogspot.com/2008/02/chester-this-entry-was-originally.html' title=''/><author><name>Ken Noland</name><uri>http://www.blogger.com/profile/13883203758077843950</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-18861805.post-5966176582237960208</id><published>2008-02-01T15:20:00.000-08:00</published><updated>2008-02-04T13:46:51.852-08:00</updated><title type='text'></title><summary type='text'>Some nifty new featuresThis entry was originally published at Ken NolandWoohoo… Cross posting from my website is working for my blogger and my livejournal account! I can now post, edit, and delete from all three places with one central manager that I control. Woohoo…The blogspot account and my main page will remain professionally biased, whereas my livejournal will be a place for me to dump my </summary><link rel='replies' type='application/atom+xml' href='http://nippbit.blogspot.com/feeds/5966176582237960208/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=18861805&amp;postID=5966176582237960208' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/18861805/posts/default/5966176582237960208'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/18861805/posts/default/5966176582237960208'/><link rel='alternate' type='text/html' href='http://nippbit.blogspot.com/2008/02/some-nifty-new-features-this-entry-was.html' title=''/><author><name>Ken Noland</name><uri>http://www.blogger.com/profile/13883203758077843950</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-18861805.post-116058392998688930</id><published>2006-10-11T09:03:00.000-07:00</published><updated>2006-10-31T22:42:29.866-08:00</updated><title type='text'>Multi vs. Single</title><summary type='text'>More power! That's what I really want! I'm not talking about the kind of power in which I can dictate other peoples lives, but the kind of power that can do trillions of executions per second. Personally, I don't care if those trillions of executions per second come from one massively fine tuned single processor, or if they come from little tiny, but speedy processors. I say it makes no </summary><link rel='replies' type='application/atom+xml' href='http://nippbit.blogspot.com/feeds/116058392998688930/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=18861805&amp;postID=116058392998688930' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/18861805/posts/default/116058392998688930'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/18861805/posts/default/116058392998688930'/><link rel='alternate' type='text/html' href='http://nippbit.blogspot.com/2006/10/multi-vs-single.html' title='Multi vs. Single'/><author><name>Ken Noland</name><uri>http://www.blogger.com/profile/13883203758077843950</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-18861805.post-115825408534459476</id><published>2006-09-14T10:14:00.000-07:00</published><updated>2006-09-14T10:14:45.930-07:00</updated><title type='text'>Evolution of a programmer</title><summary type='text'>It was in the grade school library that I stumbled across a little book. “How to Make Games for your Computer” is the title I remember, but I could be easily mistaken, it was so long ago. The library was divided into two. On one side, you had the fiction, and on the other side, you had the non-fiction. I always gravitated, inexplicably away from the crowd of kids in the fiction section to escape </summary><link rel='replies' type='application/atom+xml' href='http://nippbit.blogspot.com/feeds/115825408534459476/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=18861805&amp;postID=115825408534459476' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/18861805/posts/default/115825408534459476'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/18861805/posts/default/115825408534459476'/><link rel='alternate' type='text/html' href='http://nippbit.blogspot.com/2006/09/evolution-of-programmer.html' title='Evolution of a programmer'/><author><name>Ken Noland</name><uri>http://www.blogger.com/profile/13883203758077843950</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-18861805.post-115679603678797503</id><published>2006-08-28T13:13:00.000-07:00</published><updated>2006-08-28T13:14:01.316-07:00</updated><title type='text'>Passion and Overtime</title><summary type='text'>Quality of life in the video games industry is something that has been getting a lot of attention lately. With the IGDA pushing for better control over quality of life, I thought I should post a few things about my opinion and experience here, just so you know.    When you first meet me, I often times come across as a passionate and energetic programmer who loves to talk about the details, the </summary><link rel='replies' type='application/atom+xml' href='http://nippbit.blogspot.com/feeds/115679603678797503/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=18861805&amp;postID=115679603678797503' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/18861805/posts/default/115679603678797503'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/18861805/posts/default/115679603678797503'/><link rel='alternate' type='text/html' href='http://nippbit.blogspot.com/2006/08/passion-and-overtime.html' title='Passion and Overtime'/><author><name>Ken Noland</name><uri>http://www.blogger.com/profile/13883203758077843950</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-18861805.post-115618285174042343</id><published>2006-08-21T10:54:00.000-07:00</published><updated>2006-08-21T10:54:31.096-07:00</updated><title type='text'>A Note About Rockstars</title><summary type='text'>I’m a young programmer. Too young to remember the days of the 1983 crash and too young to actually see Pong or Pac-man arcade games in their original glory (not counting the numerous rip-offs and replica systems you can get today). I’m also too young to remember the Nintendo Entertainment System(NES), the Sega Genesis, and countless other platforms that I was too young to have. Of course I’ve </summary><link rel='replies' type='application/atom+xml' href='http://nippbit.blogspot.com/feeds/115618285174042343/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=18861805&amp;postID=115618285174042343' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/18861805/posts/default/115618285174042343'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/18861805/posts/default/115618285174042343'/><link rel='alternate' type='text/html' href='http://nippbit.blogspot.com/2006/08/note-about-rockstars.html' title='A Note About Rockstars'/><author><name>Ken Noland</name><uri>http://www.blogger.com/profile/13883203758077843950</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-18861805.post-115333037137422493</id><published>2006-07-19T10:32:00.000-07:00</published><updated>2006-07-19T10:32:51.426-07:00</updated><title type='text'>Update in the Industry</title><summary type='text'>So here’s a quick lowdown on what’s going on inside the industry.HardwareSony is trying to retain grasp of the %60 market share that they own in the video game console business. With Microsoft already two steps ahead of them and an entire years worth of a head start in the “next gen” console wars, Sony is going to have to race hard to catch up. Sony, of course, is fumbling right now with a </summary><link rel='replies' type='application/atom+xml' href='http://nippbit.blogspot.com/feeds/115333037137422493/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=18861805&amp;postID=115333037137422493' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/18861805/posts/default/115333037137422493'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/18861805/posts/default/115333037137422493'/><link rel='alternate' type='text/html' href='http://nippbit.blogspot.com/2006/07/update-in-industry.html' title='Update in the Industry'/><author><name>Ken Noland</name><uri>http://www.blogger.com/profile/13883203758077843950</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-18861805.post-115280868292691234</id><published>2006-07-13T09:38:00.000-07:00</published><updated>2006-07-13T09:38:02.983-07:00</updated><title type='text'>Online Distribution</title><summary type='text'>Online Distribution?With publishing methods like Steam, Vapour Online, and even FileFront, it seems like everyone is trying to scramble to become the largest digital distributor of all. Yeah, sure there are tons of these guys all over the place. Some small shops have started putting up their own shopping carts and building web based distribution methods, meanwhile apps like Steam and Vapour </summary><link rel='replies' type='application/atom+xml' href='http://nippbit.blogspot.com/feeds/115280868292691234/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=18861805&amp;postID=115280868292691234' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/18861805/posts/default/115280868292691234'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/18861805/posts/default/115280868292691234'/><link rel='alternate' type='text/html' href='http://nippbit.blogspot.com/2006/07/online-distribution.html' title='Online Distribution'/><author><name>Ken Noland</name><uri>http://www.blogger.com/profile/13883203758077843950</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-18861805.post-115264554555574011</id><published>2006-07-11T12:19:00.000-07:00</published><updated>2006-07-11T12:19:05.656-07:00</updated><title type='text'>A Word About Cell Phones</title><summary type='text'>A word about cell phone game development…Ah, the joys of working on another device that requires more low level knowledge of the underlying hardware then you care to know about. Qualcomm tried to ease things by coming out with their massive solution, called BREW, but this API leaves a lot to be desired.A bit of a note before I start slamming BREW. I was using BREW version 2.1.3. There are severe </summary><link rel='replies' type='application/atom+xml' href='http://nippbit.blogspot.com/feeds/115264554555574011/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=18861805&amp;postID=115264554555574011' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/18861805/posts/default/115264554555574011'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/18861805/posts/default/115264554555574011'/><link rel='alternate' type='text/html' href='http://nippbit.blogspot.com/2006/07/word-about-cell-phones.html' title='A Word About Cell Phones'/><author><name>Ken Noland</name><uri>http://www.blogger.com/profile/13883203758077843950</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-18861805.post-114789611893291186</id><published>2006-05-17T13:01:00.000-07:00</published><updated>2006-05-17T13:10:58.283-07:00</updated><title type='text'>In short</title><summary type='text'>Screw this… Sony is lost!6 months to go before release and no dev kit according to Simon Jeffrey, president of Sega of America and CEO of THQ.With Microsoft slated for countless releases of new games, including the infamous extension to the Grand Theft Auto series and the next Final Fantasy has been rumored to begin development on the Xbox, Sony has lost its footage and doesn’t have a single game</summary><link rel='replies' type='application/atom+xml' href='http://nippbit.blogspot.com/feeds/114789611893291186/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=18861805&amp;postID=114789611893291186' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/18861805/posts/default/114789611893291186'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/18861805/posts/default/114789611893291186'/><link rel='alternate' type='text/html' href='http://nippbit.blogspot.com/2006/05/in-short.html' title='In short'/><author><name>Ken Noland</name><uri>http://www.blogger.com/profile/13883203758077843950</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-18861805.post-114789331086897988</id><published>2006-05-17T12:15:00.000-07:00</published><updated>2006-05-17T12:15:10.916-07:00</updated><title type='text'>E3 Is Over!</title><summary type='text'>E3 is over! Yippee! We can all get back to our overworked and underpaid lives without the hassle of the marketing guys coming up to us and saying “We’ve got to have this demo released for E3!” Yay!In case you’ve been buried under a rock, I’ll give you the highlights of this year’s E3!SonyWhat the fuck are they thinking!? Seriously, they have the console market lead at this point and they are </summary><link rel='replies' type='application/atom+xml' href='http://nippbit.blogspot.com/feeds/114789331086897988/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=18861805&amp;postID=114789331086897988' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/18861805/posts/default/114789331086897988'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/18861805/posts/default/114789331086897988'/><link rel='alternate' type='text/html' href='http://nippbit.blogspot.com/2006/05/e3-is-over.html' title='E3 Is Over!'/><author><name>Ken Noland</name><uri>http://www.blogger.com/profile/13883203758077843950</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-18861805.post-114730867283934663</id><published>2006-05-10T17:51:00.000-07:00</published><updated>2006-05-10T17:54:16.116-07:00</updated><title type='text'>E3 or Bust... A Marketing Nightmare</title><summary type='text'>Like many fellow geeks not able to attend this years famous E3 I’ve been picking up the headlines from my handy little RSS feed. I continue to watch as all the latest and greatest toys, gadgets, games and other such info come streaming in from this once a year event.To be honest, I’ve never been to an E3 before, and after this year, I don’t think I want to. I’ve been reading headline after </summary><link rel='replies' type='application/atom+xml' href='http://nippbit.blogspot.com/feeds/114730867283934663/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=18861805&amp;postID=114730867283934663' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/18861805/posts/default/114730867283934663'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/18861805/posts/default/114730867283934663'/><link rel='alternate' type='text/html' href='http://nippbit.blogspot.com/2006/05/e3-or-bust-marketing-nightmare.html' title='E3 or Bust... A Marketing Nightmare'/><author><name>Ken Noland</name><uri>http://www.blogger.com/profile/13883203758077843950</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-18861805.post-114417265139999954</id><published>2006-04-04T10:44:00.000-07:00</published><updated>2006-04-14T12:18:19.636-07:00</updated><title type='text'>Quality of Life Sucks?</title><summary type='text'>Quality of life in the games industry is a joke! Let’s talk about sex and violence, censorship, technological challenges, corrupting the youth of the world, but the quality of life in the industry is something that goes without saying. It sucks, plain and simple!Yet the problem, for all intents and purposes, has an easy solution. Planning! You see, it’s planning that causes this thing we lovingly</summary><link rel='replies' type='application/atom+xml' href='http://nippbit.blogspot.com/feeds/114417265139999954/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=18861805&amp;postID=114417265139999954' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/18861805/posts/default/114417265139999954'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/18861805/posts/default/114417265139999954'/><link rel='alternate' type='text/html' href='http://nippbit.blogspot.com/2006/04/quality-of-life-sucks.html' title='Quality of Life Sucks?'/><author><name>Ken Noland</name><uri>http://www.blogger.com/profile/13883203758077843950</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-18861805.post-113175067392131468</id><published>2005-11-11T14:43:00.000-08:00</published><updated>2005-11-13T21:17:31.390-08:00</updated><title type='text'>An Intro</title><summary type='text'>Hey,Do yourself a favor, stop now while you are ahead. Hit the back button on your browser because everything that follows is bad news to you if you an aspiring artists, programmer, or producer and you want to create you own game. I mean it, do it now and save yourself the trouble... Quit!Seriously, if you continue reading then you will be bombarded with bad news and the harsh reality of game </summary><link rel='replies' type='application/atom+xml' href='http://nippbit.blogspot.com/feeds/113175067392131468/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=18861805&amp;postID=113175067392131468' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/18861805/posts/default/113175067392131468'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/18861805/posts/default/113175067392131468'/><link rel='alternate' type='text/html' href='http://nippbit.blogspot.com/2005/11/intro.html' title='An Intro'/><author><name>Ken Noland</name><uri>http://www.blogger.com/profile/13883203758077843950</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry></feed>
